It's as fun to watch unfold as it is to blast through. The script may not always be serious, but chances are it's entertaining, and stacking Extraction up against any other light gun game out there will put EA's effort at (or near) the top. After going the distance in the game's 10 chapter, eight hour story mode I'm right there with the EA developers in wanting a "Man up, Sweetheart" t-shirt. The game has its quirky lines and cliché moments, but for every eye-rolling "ho hum" line there's more than a few awesome ones. First off, the storytelling: Mixing the same elements as the original Dead Space – video logs, audio logs, text logs, and direct narrative – Extraction pushes a pretty strong cast of characters in a… mostly… interesting script. You're never safe in Extraction, and that keeps you on edge. Anyone can die at any time, and that includes the person you're currently playing as. In fact, the team fully embraces the design, including narrative jumps from playable character to playable character. What you don't know, however, is how it'll happen, where, and when. Even though there's plenty of content out there describing the Dead Space beginnings (anime, comics, and even motion comics, the latter of which is included in full on the game disc of Extraction) Wii's Dead Space game is a must-play for any fan of the original Dead Space, as it truly envelops you in the grim beginnings of the series, and actually uses the pending doom as a gateway to some great story and gameplay.
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